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Old Aug 19, 2007, 08:51 AM // 08:51   #1
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Default Some Dervish problems

So its my first post/topic on gwguru so hello everyone xD

Okey, I have some dervish problems... I'm looking for a good dmg dealing dervish tank build... but i cant find it on pvxwiki.com (I hate this web >.>) Second prob is that i choosed a monk as a second prof and im not sure if it was a good choise. Please tell me about the waepon/armor and runes i should use + the prices :P Sorry but im a newbie ;( Thank you very much. :*

nearly forgot, I need this build for pve - missions/quests

Last edited by Clathorn; Aug 19, 2007 at 09:03 AM // 09:03..
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Old Aug 21, 2007, 04:00 AM // 04:00   #2
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Umm for tanking and dealing damage, your gonna want to go with an Earth Prayers build. Since some of the better ones are only available later in the game, you may want to unlock them through PvP and then use a tome to get the skill. Monk as secondary is fine, I'd recommend using Balthazar's Spirit in your bar if you have Prophecies (Also you can change your secondary once you get to Sunspear Sanctuary) Obviously use a scythe with as much damage as you can get (9-41 is max) and just look for some good mods. For runes I'd say to go with +scythe mastery and +earth prayers [prices depend on minor/major etc.. just check in Kamadan]
Umm that should be a good start, good luck - and if your looking for a guild, let me know. Dervs ftw! haha
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Old Aug 21, 2007, 06:23 AM // 06:23   #3
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Got a gold scythe 9-41 but its a bad one. Sure i have prophecies. Could you explain me whats going on with that runes your are talking about (minor major wtf? xD) And what scythe i should buy for a dmg tank build and whats her price?
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Old Aug 21, 2007, 10:49 PM // 22:49   #4
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Honestly your secondary doesn't matter for 90% of the builds with a dervish primary. Unless it's a gimmick build the dervish is one of the most self contained classes in the game. What does this mean to you? Well it means that you're going to be seeing a lot of little guys in hoods on your skill bar. If you want to tank then earth prayers should be something you look heavily at. The problem is you are basically asking for a contradiction in terms. A damage dealing tank, at least an effective one, is practically non existent. See a tank's sole purpose is to hold aggro as much as possible, absorbing the punishment and allowing the other party members to level the enemies. You end up putting so much into defense that you miss out on offensive skills. Conversely if you want to deal high damage then you're going to have to forgo some defense to fit those extra attack and damage buffing skills in. Now I'm not saying that you can't take a lot of punishment while dealing out a lot of punishment but the balance is very tricky and if you are not used to monitoring your stat bar then you'll find that balance even harder to maintain with a dervish. Example: I have an EDA build I use a lot. Very high defense, almost to the point of being an invincibuild. The problem? I've only got two attack skills which just doesn't cut it. I deal damage but not nearly enough to be a real asset to the party damage output. On the other hand I also use a Reaper's Sweep build that can dole out insane amounts of damage but it relies on the fast kill because it can't take nearly as much punishment as the EDA build. Remember you have the same armor rating as a ranger, not a warrior. You can't expect to be able to take as much damage as a warrior without investing heavily into earth prayers.

Now with those basics in mind let me answer your specific questions. First off minor and major runes.Major runes add a +2 bonus tot he attribute. Example: A Major Rune of Scythe Mastery will ad 2 points to your scythe mastery attribute score. This boost comes with a loss of health. Minor runes add a +1 to the attribute they are linked to. Now when you're talking weapon mastery there is a difference between the runes. I almost always use a Superior weapon mastery rune. The health loss is more significant, -75 I think not sure off the top of my head, but if you are going purely for PvE 50 health won't really be missed and your critical hit rate and damage will be more effectively buffed. If it's not a weapon mastery rune then only in rare cases would I advise taking a superior rune. As for the scythe, that depends entirely on your strategy. There are two schools of thought on dervishes. You have your buff and dump types and then you have your stretch armstrongs. The first type relies on the ending effects of an enchantment more than the actual enchantment effect itself. So what they will do is load up with enchantments that cause damage, heal, or snare when they end and then use skills to deliberately strip the enchantments before they have expired in order to get the ending effects. Honestly this type is more difficult to play since you have to stack your enchants in a certain order to maximize the effectiveness of your stripping. The stretch armstrongs want to make the enchantments last. They typically see the ending effects as more of a bonus and focus their build on the actual effect of the enchantments.

For the buff and dump types any max damage scythe with a 15 over 50 mod and probably a vamp mod and max fortitude or whatever tickles your fancy for the second mod will suffice. I'm not sure what greens fit the bill since I rarely use green items. For the stretch armstrongs they almost always want to have a 20% enchant mod. Vamp is the more reliable mod for damage since it always triggers on a hit. Sundering can produce some really impressive spikes but it's only a 20% chance for 20% more armor penetration on a max sundering mod. for stretch armstrongs you also want to use the 15% while enchanted mod as opposed to 15 over 50 since you will almost always be enchanted. I think you will find that, unless you just have to have whatever goofy green everyone wants these days, it will be cheaper to build your own scythe. individual mods are relatively cheap as are max base scythes. Honestly does it matter if the name of your scythe is in gold letters if all the mods and the damage is max? No it doesn't.

That's the short and dirty from me. Hope it helps.
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Old Aug 22, 2007, 10:50 AM // 10:50   #5
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Quote:
Originally Posted by Str0b0
I think you will find that, unless you just have to have whatever goofy green everyone wants these days, it will be cheaper to build your own scythe.
I'm cheaper than that, I take heroes/hench wipe mobs around boss, flag away, solo boss, repeat until green drops.

Quote:
Originally Posted by Clathorn
Second prob is that i choosed a monk as a second prof and im not sure if it was a good choise.
You can change your secondary prof later. Warrior would be good because of [skill=text]Wild Blow[/skill].
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Old Aug 23, 2007, 07:13 AM // 07:13   #6
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hmm... okey
could someone post me 3 builds please? Hardcore dmg dealing build, an undestroyable tank build xD and a good tank that deals good dmg. Thank you.
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Old Aug 23, 2007, 07:38 AM // 07:38   #7
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Damage dealer...
[skill]avatar of lyssa[/skill][skill]protector's strike[/skill][skill]mystic sweep[/skill][skill]eremite's attack[/skill]... then Eternal Aura, and some other stuff.

Tank...
[skill]obsidian flesh[/skill][skill]stoneflesh aura[/skill][skill]armor of earth[/skill][skill]mystic regeneration[/skill]... then some more skills, Glyph of Concentration, Grasping Earth and stuff is good.

And something slightly more survivable...
[skill]avatar of dwayna[/skill]... bunch of attack skills, and Eternal Aura. Gogogo.
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Old Aug 23, 2007, 08:05 AM // 08:05   #8
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hmm okey but i need to know how to spend my attributes and which eq to wear with runes.
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Old Aug 28, 2007, 03:25 PM // 15:25   #9
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think ill be switching to lyssa from balth heh

shit looks brutal, dont forget the sunspear title skill, instant recharge of all derv skills
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Old Aug 28, 2007, 03:35 PM // 15:35   #10
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I was wondering, since he's using D/Mo, how would that work with Judge's Insight? http://gw.gamewikis.org/wiki/Judge%27s_Insight
20% ap with a scythe? holy dmg? Sand in my pants?
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Old Aug 28, 2007, 08:51 PM // 20:51   #11
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[skill]Heart of Holy Flame[/skill]
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Old Aug 28, 2007, 09:23 PM // 21:23   #12
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Quote:
Originally Posted by Coloneh
[skill]Heart of Holy Flame[/skill]
As much as I hate that skill, its waaaaaaaaaaaaay better for a Derv than Judge's Insight. It in an Attribute line you should keep fairly high to begin with so it requires no investment into Smiting. Keeps your Attribute points where they should be, In your primary.
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Old Aug 28, 2007, 10:25 PM // 22:25   #13
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Always max scythe mastery out... does not matter what you are attempting.
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Old Aug 29, 2007, 03:15 AM // 03:15   #14
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i disagree.




12
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Old Aug 29, 2007, 07:50 AM // 07:50   #15
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I know I don't need max Scythe Mastery for running. :]
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Old Aug 29, 2007, 10:24 AM // 10:24   #16
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Quote:
Originally Posted by WarKaster
Quote:
Originally Posted by Coloneh




As much as I hate that skill, its waaaaaaaaaaaaay better for a Derv than Judge's Insight. It in an Attribute line you should keep fairly high to begin with so it requires no investment into Smiting. Keeps your Attribute points where they should be, In your primary.
Aura of Holy Might also converts damage to holy and adds damage on top of it. It never leaves my bar : ).
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Old Aug 29, 2007, 12:28 PM // 12:28   #17
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i keep trying to offer input but then i see the butt avatar and everything i was gonna say instantly exits my mind
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